Aspects of the Crucible: Wings is obtained by defeating Black Knight Edredd in the Fort of Reprimand. The skill creates golden wings before a forward attack; with a Twinblade, the action becomes a spinning charge. This guide separates finding the reward from deciding whether the resulting move suits your equipment.

Locate the Fort of Reprimand
The fort is in Scadu Altus, south of Moorth Ruins. Use those two landmarks to orient yourself before looking for the building’s interior route. The source places Edredd in an upper dining room, so reaching the fort’s exterior is the beginning of the search rather than the final objective.
This is a location guide from the region, not a claim that one particular boss route is your only way into Scadu Altus. If you are still working out how to reach the region, keep the fort marked as a later destination. Once nearby, identify an accessible checkpoint and a clear route through the building.
Prepare the return route
Before beginning the encounter, look back at how you entered the upper room. Knowing the approach helps you separate the cost of reaching the fight from learning the fight itself. Avoid using all your recovery resources on optional distractions if your immediate goal is Edredd’s reward.
Watch the landing before committing
The source highlights the recovery after Edredd’s dive as an opportunity to respond. Use that as a cue to observe the end of the animation. A useful opening is not just the moment an attack misses; it is the period in which you can act and still respond when the enemy resumes.
Start with a short, manageable response rather than assuming you can fit your longest combo into the opening. If you are caught afterwards, reduce the commitment on the next attempt. This is a practical learning method, not a tested promise about a particular weapon’s timing or damage.
After winning, confirm the Ash of War in your inventory before leaving. Recording the exact reward name makes it easier to find later, especially if you have collected several skills during the same trip.

Understand what the reward does
The normal description centers on wings followed by a forward attack. Twinblades produce a spinning charge instead, so the weapon changes how the move looks and behaves. The source lists a 22 FP cost per use; check the current description in your own game when planning repeated uses.
We do not reproduce a complete compatibility list here because the researched source was inconsistent about some large weapon categories. Read the supported categories shown by the game before committing to a weapon. A verified limitation is more useful than an overconfident list that sends you toward the wrong equipment.
Try the move without rebuilding everything
- Select a weapon that the game confirms is compatible.
- Read the skill’s current FP cost and description.
- Choose a familiar encounter and a consistent starting distance.
- Observe the forward movement and your position after the attack.
- Compare a short ordinary attack when the opening is smaller.
Keep the comparison focused. If you change your weapon, equipment effects, and approach at the same time, you cannot easily identify why an attempt improved. First decide whether the move itself fills a role, then consider equipment changes that support that role.

When to keep it equipped
A useful question is whether you have a specific opening in which you want the forward attack. If you do, practise recognizing that opening. If you keep using the move simply because its animation is impressive, step back and compare a simpler option. The reward can be interesting without being the right answer to every encounter.
Related guides
- Choosing an Ash of War in Shadow of the Erdtree
- Dryleaf Whirlwind: Location and Weapon Requirement
- Restore Godrick’s Great Rune at Limgrave Tower
Route and item references: TposeGaming. Additional planning advice is GameThrum editorial analysis; no independent playtest is claimed.



