A lone armored figure overlooks a rain-soaked futuristic city at night.
GameThrum editorial illustration | Meridian game hub

Complete game guide

Meridian

Quick briefing

Start with Meridian

Meridian is a choice-driven cyberpunk-noir RPG set in a failing corporate city. Players build a runner, approach jobs through conversation, stealth, hacking, or tactical turn-based combat, and shape one of six endings while trading pieces of their humanity for cyberware power.

Coverage roadmapA preview of planned coverage — expand for the complete roadmapRead moreShow less

Game hub coverage

Coverage map

Published answers appear as links in the Related game guides section. The topic map below shows planned coverage and is not presented as clickable content.

Coverage area

Runner creation

A complete introduction to runner creation and the connected decisions a player will encounter.

This part of the guide brings the important context together before breaking it into smaller paths. It covers six classes, origins, traits, cyberware and explains how these pieces connect, so the hub remains useful even when you do not open a separate article.

Use the branches below for focused walkthroughs and deeper explanations. New child and grandchild guides can be added without changing the public URL or interrupting the main reading flow.

Planned coverage

  • Planned topic

    six classes

    A focused guide to six classes and the practical details it adds to Runner creation.

    • Planned topic

      six classes essentials

      Core steps, early decisions, and the details most readers need first.

    • Planned topic

      Advanced six classes

      Deeper strategies and edge cases that build on the parent guide.

  • Planned topic

    origins

    A focused guide to origins and the practical details it adds to Runner creation.

  • Planned topic

    traits

    A focused guide to traits and the practical details it adds to Runner creation.

  • Planned topic

    cyberware

    A focused guide to cyberware and the practical details it adds to Runner creation.

  • Planned topic

    runner builds

    A focused guide to runner builds and the practical details it adds to Runner creation.

Coverage area

Job approaches

A complete introduction to job approaches and the connected decisions a player will encounter.

This part of the guide brings the important context together before breaking it into smaller paths. It covers dialogue, stealth, network hacking, ICE and explains how these pieces connect, so the hub remains useful even when you do not open a separate article.

Use the branches below for focused walkthroughs and deeper explanations. New child and grandchild guides can be added without changing the public URL or interrupting the main reading flow.

Planned coverage

  • Planned topic

    dialogue

    A focused guide to dialogue and the practical details it adds to Job approaches.

    • Planned topic

      dialogue essentials

      Core steps, early decisions, and the details most readers need first.

    • Planned topic

      Advanced dialogue

      Deeper strategies and edge cases that build on the parent guide.

  • Planned topic

    stealth

    A focused guide to stealth and the practical details it adds to Job approaches.

  • Planned topic

    network hacking

    A focused guide to network hacking and the practical details it adds to Job approaches.

  • Planned topic

    ICE

    A focused guide to ICE and the practical details it adds to Job approaches.

  • Planned topic

    tactical turn-based combat

    A focused guide to tactical turn-based combat and the practical details it adds to Job approaches.

  • Planned topic

    skill checks

    A focused guide to skill checks and the practical details it adds to Job approaches.

Coverage area

Choices and outcomes

A complete introduction to choices and outcomes and the connected decisions a player will encounter.

This part of the guide brings the important context together before breaking it into smaller paths. It covers corporate-city jobs, upgrade costs, humanity loss, branching decisions and explains how these pieces connect, so the hub remains useful even when you do not open a separate article.

Use the branches below for focused walkthroughs and deeper explanations. New child and grandchild guides can be added without changing the public URL or interrupting the main reading flow.

Planned coverage

  • Planned topic

    corporate-city jobs

    A focused guide to corporate-city jobs and the practical details it adds to Choices and outcomes.

    • Planned topic

      corporate-city jobs essentials

      Core steps, early decisions, and the details most readers need first.

    • Planned topic

      Advanced corporate-city jobs

      Deeper strategies and edge cases that build on the parent guide.

  • Planned topic

    upgrade costs

    A focused guide to upgrade costs and the practical details it adds to Choices and outcomes.

  • Planned topic

    humanity loss

    A focused guide to humanity loss and the practical details it adds to Choices and outcomes.

  • Planned topic

    branching decisions

    A focused guide to branching decisions and the practical details it adds to Choices and outcomes.

  • Planned topic

    six endings

    A focused guide to six endings and the practical details it adds to Choices and outcomes.

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GameThrum Editorial Team

The team responsible for researching, testing, fact-checking, and maintaining this page.

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