A hooded figure stands beneath a cyan-lit machine in a dark industrial chamber.
GameThrum editorial illustration | Idlepunk - Ghost Link game hub

Complete game guide

Idlepunk – Ghost Link

Quick briefing

Start with Idlepunk – Ghost Link

A story-driven cyberpunk idle-management RPG about running a contract-security outfit, recruiting operatives, equipping squads, and building faction standing across NewHaven.

Coverage roadmapA preview of planned coverage — expand for the complete roadmapRead moreShow less

Game hub coverage

Coverage map

Published answers appear as links in the Related game guides section. The topic map below shows planned coverage and is not presented as clickable content.

Coverage area

NewHaven

A complete introduction to newhaven and the connected decisions a player will encounter.

This part of the guide brings the important context together before breaking it into smaller paths. It covers NewHaven, districts, city conditions and explains how these pieces connect, so the hub remains useful even when you do not open a separate article.

Use the branches below for focused walkthroughs and deeper explanations. New child and grandchild guides can be added without changing the public URL or interrupting the main reading flow.

Planned coverage

  • Planned topic

    NewHaven

    A focused guide to NewHaven and the practical details it adds to NewHaven.

    • Planned topic

      NewHaven essentials

      Core steps, early decisions, and the details most readers need first.

    • Planned topic

      Advanced NewHaven

      Deeper strategies and edge cases that build on the parent guide.

  • Planned topic

    districts

    A focused guide to districts and the practical details it adds to NewHaven.

  • Planned topic

    city conditions

    A focused guide to city conditions and the practical details it adds to NewHaven.

Coverage area

Operatives and Squads

A complete introduction to operatives and squads and the connected decisions a player will encounter.

This part of the guide brings the important context together before breaking it into smaller paths. It covers operatives, squads, roles, traits and explains how these pieces connect, so the hub remains useful even when you do not open a separate article.

Use the branches below for focused walkthroughs and deeper explanations. New child and grandchild guides can be added without changing the public URL or interrupting the main reading flow.

Planned coverage

  • Planned topic

    operatives

    A focused guide to operatives and the practical details it adds to Operatives and Squads.

    • Planned topic

      operatives essentials

      Core steps, early decisions, and the details most readers need first.

    • Planned topic

      Advanced operatives

      Deeper strategies and edge cases that build on the parent guide.

  • Planned topic

    squads

    A focused guide to squads and the practical details it adds to Operatives and Squads.

  • Planned topic

    roles

    A focused guide to roles and the practical details it adds to Operatives and Squads.

  • Planned topic

    traits

    A focused guide to traits and the practical details it adds to Operatives and Squads.

  • Planned topic

    injuries

    A focused guide to injuries and the practical details it adds to Operatives and Squads.

Coverage area

Contracts and Factions

A complete introduction to contracts and factions and the connected decisions a player will encounter.

This part of the guide brings the important context together before breaking it into smaller paths. It covers contracts, faction standing, district foothold and explains how these pieces connect, so the hub remains useful even when you do not open a separate article.

Use the branches below for focused walkthroughs and deeper explanations. New child and grandchild guides can be added without changing the public URL or interrupting the main reading flow.

Planned coverage

  • Planned topic

    contracts

    A focused guide to contracts and the practical details it adds to Contracts and Factions.

    • Planned topic

      contracts essentials

      Core steps, early decisions, and the details most readers need first.

    • Planned topic

      Advanced contracts

      Deeper strategies and edge cases that build on the parent guide.

  • Planned topic

    faction standing

    A focused guide to faction standing and the practical details it adds to Contracts and Factions.

  • Planned topic

    district foothold

    A focused guide to district foothold and the practical details it adds to Contracts and Factions.

Coverage area

Gear and Progression

A complete introduction to gear and progression and the connected decisions a player will encounter.

This part of the guide brings the important context together before breaking it into smaller paths. It covers gear, perks, passive skills, base network and explains how these pieces connect, so the hub remains useful even when you do not open a separate article.

Use the branches below for focused walkthroughs and deeper explanations. New child and grandchild guides can be added without changing the public URL or interrupting the main reading flow.

Planned coverage

  • Planned topic

    gear

    A focused guide to gear and the practical details it adds to Gear and Progression.

    • Planned topic

      gear essentials

      Core steps, early decisions, and the details most readers need first.

    • Planned topic

      Advanced gear

      Deeper strategies and edge cases that build on the parent guide.

  • Planned topic

    perks

    A focused guide to perks and the practical details it adds to Gear and Progression.

  • Planned topic

    passive skills

    A focused guide to passive skills and the practical details it adds to Gear and Progression.

  • Planned topic

    base network

    A focused guide to base network and the practical details it adds to Gear and Progression.

Coverage area

Story and Development

A complete introduction to story and development and the connected decisions a player will encounter.

This part of the guide brings the important context together before breaking it into smaller paths. It covers Lorenzo, Codex lore, Early Access and explains how these pieces connect, so the hub remains useful even when you do not open a separate article.

Use the branches below for focused walkthroughs and deeper explanations. New child and grandchild guides can be added without changing the public URL or interrupting the main reading flow.

Planned coverage

  • Planned topic

    Lorenzo

    A focused guide to Lorenzo and the practical details it adds to Story and Development.

    • Planned topic

      Lorenzo essentials

      Core steps, early decisions, and the details most readers need first.

    • Planned topic

      Advanced Lorenzo

      Deeper strategies and edge cases that build on the parent guide.

  • Planned topic

    Codex lore

    A focused guide to Codex lore and the practical details it adds to Story and Development.

  • Planned topic

    Early Access

    A focused guide to Early Access and the practical details it adds to Story and Development.

Coverage area

Creator

A complete introduction to creator and the connected decisions a player will encounter.

This part of the guide brings the important context together before breaking it into smaller paths. It covers IDLEPUNK Games and explains how these pieces connect, so the hub remains useful even when you do not open a separate article.

Use the branches below for focused walkthroughs and deeper explanations. New child and grandchild guides can be added without changing the public URL or interrupting the main reading flow.

Planned coverage

  • Planned topic

    IDLEPUNK Games

    A focused guide to IDLEPUNK Games and the practical details it adds to Creator.

    • Planned topic

      IDLEPUNK Games essentials

      Core steps, early decisions, and the details most readers need first.

    • Planned topic

      Advanced IDLEPUNK Games

      Deeper strategies and edge cases that build on the parent guide.

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