A blue frog pulls a wooden crate across floating mossy platforms with its tongue.
GameThrum editorial illustration | Hopping Out game hub

Complete game guide

Hopping Out

Quick briefing

Start with Hopping Out

Hopping Out is a single-player tile puzzle game built around Frog's fixed two-tile hop. Use Frog's tongue to move boxes, trigger buttons, create lily pads, and collect flies across 200 levels in seven worlds.

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Official trailer

Coverage roadmapA preview of planned coverage — expand for the complete roadmapRead moreShow less

Game hub coverage

Coverage map

Published answers appear as links in the Related game guides section. The topic map below shows planned coverage and is not presented as clickable content.

Coverage area

Character and objective

A complete introduction to character and objective and the connected decisions a player will encounter.

This part of the guide brings the important context together before breaking it into smaller paths. It covers Frog, flies, busy swamp, city and explains how these pieces connect, so the hub remains useful even when you do not open a separate article.

Use the branches below for focused walkthroughs and deeper explanations. New child and grandchild guides can be added without changing the public URL or interrupting the main reading flow.

Planned coverage

  • Planned topic

    Frog

    A focused guide to Frog and the practical details it adds to Character and objective.

    • Planned topic

      Frog essentials

      Core steps, early decisions, and the details most readers need first.

    • Planned topic

      Advanced Frog

      Deeper strategies and edge cases that build on the parent guide.

  • Planned topic

    flies

    A focused guide to flies and the practical details it adds to Character and objective.

  • Planned topic

    busy swamp

    A focused guide to busy swamp and the practical details it adds to Character and objective.

  • Planned topic

    city

    A focused guide to city and the practical details it adds to Character and objective.

Coverage area

Puzzle mechanics

A complete introduction to puzzle mechanics and the connected decisions a player will encounter.

This part of the guide brings the important context together before breaking it into smaller paths. It covers two-tile hopping, wall bumps, tongue movement, boxes and explains how these pieces connect, so the hub remains useful even when you do not open a separate article.

Use the branches below for focused walkthroughs and deeper explanations. New child and grandchild guides can be added without changing the public URL or interrupting the main reading flow.

Planned coverage

  • Planned topic

    two-tile hopping

    A focused guide to two-tile hopping and the practical details it adds to Puzzle mechanics.

    • Planned topic

      two-tile hopping essentials

      Core steps, early decisions, and the details most readers need first.

    • Planned topic

      Advanced two-tile hopping

      Deeper strategies and edge cases that build on the parent guide.

  • Planned topic

    wall bumps

    A focused guide to wall bumps and the practical details it adds to Puzzle mechanics.

  • Planned topic

    tongue movement

    A focused guide to tongue movement and the practical details it adds to Puzzle mechanics.

  • Planned topic

    boxes

    A focused guide to boxes and the practical details it adds to Puzzle mechanics.

  • Planned topic

    buttons

    A focused guide to buttons and the practical details it adds to Puzzle mechanics.

  • Planned topic

    lily pads

    A focused guide to lily pads and the practical details it adds to Puzzle mechanics.

Coverage area

Hazards and progression

A complete introduction to hazards and progression and the connected decisions a player will encounter.

This part of the guide brings the important context together before breaking it into smaller paths. It covers deadly bees, bouncy mushrooms, fly-luring skunks, bonus levels and explains how these pieces connect, so the hub remains useful even when you do not open a separate article.

Use the branches below for focused walkthroughs and deeper explanations. New child and grandchild guides can be added without changing the public URL or interrupting the main reading flow.

Planned coverage

  • Planned topic

    deadly bees

    A focused guide to deadly bees and the practical details it adds to Hazards and progression.

    • Planned topic

      deadly bees essentials

      Core steps, early decisions, and the details most readers need first.

    • Planned topic

      Advanced deadly bees

      Deeper strategies and edge cases that build on the parent guide.

  • Planned topic

    bouncy mushrooms

    A focused guide to bouncy mushrooms and the practical details it adds to Hazards and progression.

  • Planned topic

    fly-luring skunks

    A focused guide to fly-luring skunks and the practical details it adds to Hazards and progression.

  • Planned topic

    bonus levels

    A focused guide to bonus levels and the practical details it adds to Hazards and progression.

  • Planned topic

    level-select map

    A focused guide to level-select map and the practical details it adds to Hazards and progression.

  • Planned topic

    split paths

    A focused guide to split paths and the practical details it adds to Hazards and progression.

  • Planned topic

    wardrobe cosmetics

    A focused guide to wardrobe cosmetics and the practical details it adds to Hazards and progression.

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GameThrum Editorial Team

The team responsible for researching, testing, fact-checking, and maintaining this page.

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