A lone fire glows across water inside a dark, cavernous ruined settlement.
GameThrum editorial illustration | Hermitage game hub

Complete game guide

Hermitage

Quick briefing

Start with Hermitage

Hermitage is a first-person survival-horror game about grief, set in the rain-drowned forests of Jharkhand, India, where finite resources and tainted food keep the player alive while gradually deforming them.

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Official trailer

Coverage roadmapA preview of planned coverage — expand for the complete roadmapRead moreShow less

Game hub coverage

Coverage map

Published answers appear as links in the Related game guides section. The topic map below shows planned coverage and is not presented as clickable content.

Coverage area

Setting and shelter

A complete introduction to setting and shelter and the connected decisions a player will encounter.

This part of the guide brings the important context together before breaking it into smaller paths. It covers Jharkhand, India, Rain-drowned forest, One-room cabin and explains how these pieces connect, so the hub remains useful even when you do not open a separate article.

Use the branches below for focused walkthroughs and deeper explanations. New child and grandchild guides can be added without changing the public URL or interrupting the main reading flow.

Planned coverage

  • Planned topic

    Jharkhand

    A focused guide to Jharkhand and the practical details it adds to Setting and shelter.

    • Planned topic

      Jharkhand essentials

      Core steps, early decisions, and the details most readers need first.

    • Planned topic

      Advanced Jharkhand

      Deeper strategies and edge cases that build on the parent guide.

  • Planned topic

    India

    A focused guide to India and the practical details it adds to Setting and shelter.

  • Planned topic

    Rain-drowned forest

    A focused guide to Rain-drowned forest and the practical details it adds to Setting and shelter.

  • Planned topic

    One-room cabin

    A focused guide to One-room cabin and the practical details it adds to Setting and shelter.

Coverage area

Survival and deformation

A complete introduction to survival and deformation and the connected decisions a player will encounter.

This part of the guide brings the important context together before breaking it into smaller paths. It covers Finite resources, Tainted water, Mutated meat, Mutated fruit and explains how these pieces connect, so the hub remains useful even when you do not open a separate article.

Use the branches below for focused walkthroughs and deeper explanations. New child and grandchild guides can be added without changing the public URL or interrupting the main reading flow.

Planned coverage

  • Planned topic

    Finite resources

    A focused guide to Finite resources and the practical details it adds to Survival and deformation.

    • Planned topic

      Finite resources essentials

      Core steps, early decisions, and the details most readers need first.

    • Planned topic

      Advanced Finite resources

      Deeper strategies and edge cases that build on the parent guide.

  • Planned topic

    Tainted water

    A focused guide to Tainted water and the practical details it adds to Survival and deformation.

  • Planned topic

    Mutated meat

    A focused guide to Mutated meat and the practical details it adds to Survival and deformation.

  • Planned topic

    Mutated fruit

    A focused guide to Mutated fruit and the practical details it adds to Survival and deformation.

  • Planned topic

    Deformation

    A focused guide to Deformation and the practical details it adds to Survival and deformation.

Coverage area

Cabin rituals and objects

A complete introduction to cabin rituals and objects and the connected decisions a player will encounter.

This part of the guide brings the important context together before breaking it into smaller paths. It covers Radio, Two-player card game, Kali mask, Journal and explains how these pieces connect, so the hub remains useful even when you do not open a separate article.

Use the branches below for focused walkthroughs and deeper explanations. New child and grandchild guides can be added without changing the public URL or interrupting the main reading flow.

Planned coverage

  • Planned topic

    Radio

    A focused guide to Radio and the practical details it adds to Cabin rituals and objects.

    • Planned topic

      Radio essentials

      Core steps, early decisions, and the details most readers need first.

    • Planned topic

      Advanced Radio

      Deeper strategies and edge cases that build on the parent guide.

  • Planned topic

    Two-player card game

    A focused guide to Two-player card game and the practical details it adds to Cabin rituals and objects.

  • Planned topic

    Kali mask

    A focused guide to Kali mask and the practical details it adds to Cabin rituals and objects.

  • Planned topic

    Journal

    A focused guide to Journal and the practical details it adds to Cabin rituals and objects.

Coverage area

Development and publishing

A complete introduction to development and publishing and the connected decisions a player will encounter.

This part of the guide brings the important context together before breaking it into smaller paths. It covers techabsurdist and explains how these pieces connect, so the hub remains useful even when you do not open a separate article.

Use the branches below for focused walkthroughs and deeper explanations. New child and grandchild guides can be added without changing the public URL or interrupting the main reading flow.

Planned coverage

  • Planned topic

    techabsurdist

    A focused guide to techabsurdist and the practical details it adds to Development and publishing.

    • Planned topic

      techabsurdist essentials

      Core steps, early decisions, and the details most readers need first.

    • Planned topic

      Advanced techabsurdist

      Deeper strategies and edge cases that build on the parent guide.

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