An armored rover crosses a desert outpost surrounded by glowing purple crystals.
GameThrum editorial illustration | HARDPOINT game hub

Complete game guide

HARDPOINT

Quick briefing

Start with HARDPOINT

HARDPOINT is a single-player FPS and tower-defense hybrid set on the desert planet Veoda, where the player mines Ignazeum while fighting endless waves of automated robotic defenders and protecting the generators that power the drill.

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Official trailer

Coverage roadmapA preview of planned coverage — expand for the complete roadmapRead moreShow less

Game hub coverage

Coverage map

Published answers appear as links in the Related game guides section. The topic map below shows planned coverage and is not presented as clickable content.

Coverage area

World and resource

A complete introduction to world and resource and the connected decisions a player will encounter.

This part of the guide brings the important context together before breaking it into smaller paths. It covers Veoda, Ignazeum and explains how these pieces connect, so the hub remains useful even when you do not open a separate article.

Use the branches below for focused walkthroughs and deeper explanations. New child and grandchild guides can be added without changing the public URL or interrupting the main reading flow.

Planned coverage

  • Planned topic

    Veoda

    A focused guide to Veoda and the practical details it adds to World and resource.

    • Planned topic

      Veoda essentials

      Core steps, early decisions, and the details most readers need first.

    • Planned topic

      Advanced Veoda

      Deeper strategies and edge cases that build on the parent guide.

  • Planned topic

    Ignazeum

    A focused guide to Ignazeum and the practical details it adds to World and resource.

Coverage area

Mining operation

A complete introduction to mining operation and the connected decisions a player will encounter.

This part of the guide brings the important context together before breaking it into smaller paths. It covers Mining drill, Generators, Automated robotic defenses and explains how these pieces connect, so the hub remains useful even when you do not open a separate article.

Use the branches below for focused walkthroughs and deeper explanations. New child and grandchild guides can be added without changing the public URL or interrupting the main reading flow.

Planned coverage

  • Planned topic

    Mining drill

    A focused guide to Mining drill and the practical details it adds to Mining operation.

    • Planned topic

      Mining drill essentials

      Core steps, early decisions, and the details most readers need first.

    • Planned topic

      Advanced Mining drill

      Deeper strategies and edge cases that build on the parent guide.

  • Planned topic

    Generators

    A focused guide to Generators and the practical details it adds to Mining operation.

  • Planned topic

    Automated robotic defenses

    A focused guide to Automated robotic defenses and the practical details it adds to Mining operation.

Coverage area

Combat and defenses

A complete introduction to combat and defenses and the connected decisions a player will encounter.

This part of the guide brings the important context together before breaking it into smaller paths. It covers Player weapons, Stamina, Automated turrets and explains how these pieces connect, so the hub remains useful even when you do not open a separate article.

Use the branches below for focused walkthroughs and deeper explanations. New child and grandchild guides can be added without changing the public URL or interrupting the main reading flow.

Planned coverage

  • Planned topic

    Player weapons

    A focused guide to Player weapons and the practical details it adds to Combat and defenses.

    • Planned topic

      Player weapons essentials

      Core steps, early decisions, and the details most readers need first.

    • Planned topic

      Advanced Player weapons

      Deeper strategies and edge cases that build on the parent guide.

  • Planned topic

    Stamina

    A focused guide to Stamina and the practical details it adds to Combat and defenses.

  • Planned topic

    Automated turrets

    A focused guide to Automated turrets and the practical details it adds to Combat and defenses.

Coverage area

Development and publishing

A complete introduction to development and publishing and the connected decisions a player will encounter.

This part of the guide brings the important context together before breaking it into smaller paths. It covers Dale Weimholt, Jacob Budds, Gumshoe Interactive and explains how these pieces connect, so the hub remains useful even when you do not open a separate article.

Use the branches below for focused walkthroughs and deeper explanations. New child and grandchild guides can be added without changing the public URL or interrupting the main reading flow.

Planned coverage

  • Planned topic

    Dale Weimholt

    A focused guide to Dale Weimholt and the practical details it adds to Development and publishing.

    • Planned topic

      Dale Weimholt essentials

      Core steps, early decisions, and the details most readers need first.

    • Planned topic

      Advanced Dale Weimholt

      Deeper strategies and edge cases that build on the parent guide.

  • Planned topic

    Jacob Budds

    A focused guide to Jacob Budds and the practical details it adds to Development and publishing.

  • Planned topic

    Gumshoe Interactive

    A focused guide to Gumshoe Interactive and the practical details it adds to Development and publishing.

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GameThrum Editorial Team

The team responsible for researching, testing, fact-checking, and maintaining this page.

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