Travelers approach a Japanese coastal settlement at sunset with ships in the harbor.
GameThrum editorial illustration | Expeditions: Samurai game hub

Complete game guide

Expeditions: Samurai

Quick briefing

Start with Expeditions: Samurai

Expeditions: Samurai is a branching historical role-playing game set amid Japan's civil war around 1600, with the player arriving aboard the Dutch frigate De Albatros as leader of a privateer crew. Its party-based combat combines turn-based actions with real-time positioning, stealth, ambushes, crafting, and optional drop-in/drop-out co-op.

Watch first

Official trailer

Coverage roadmapA preview of planned coverage — expand for the complete roadmapRead moreShow less

Game hub coverage

Coverage map

Published answers appear as links in the Related game guides section. The topic map below shows planned coverage and is not presented as clickable content.

Coverage area

Historical setting and journey

A complete introduction to historical setting and journey and the connected decisions a player will encounter.

This part of the guide brings the important context together before breaking it into smaller paths. It covers Japan, England, year 1600, Sengoku period and explains how these pieces connect, so the hub remains useful even when you do not open a separate article.

Use the branches below for focused walkthroughs and deeper explanations. New child and grandchild guides can be added without changing the public URL or interrupting the main reading flow.

Planned coverage

  • Planned topic

    Japan

    A focused guide to Japan and the practical details it adds to Historical setting and journey.

    • Planned topic

      Japan essentials

      Core steps, early decisions, and the details most readers need first.

    • Planned topic

      Advanced Japan

      Deeper strategies and edge cases that build on the parent guide.

  • Planned topic

    England

    A focused guide to England and the practical details it adds to Historical setting and journey.

  • Planned topic

    year 1600

    A focused guide to year 1600 and the practical details it adds to Historical setting and journey.

  • Planned topic

    Sengoku period

    A focused guide to Sengoku period and the practical details it adds to Historical setting and journey.

  • Planned topic

    civil war

    A focused guide to civil war and the practical details it adds to Historical setting and journey.

  • Planned topic

    William Adams

    A focused guide to William Adams and the practical details it adds to Historical setting and journey.

Coverage area

Player and expedition

A complete introduction to player and expedition and the connected decisions a player will encounter.

This part of the guide brings the important context together before breaking it into smaller paths. It covers Captain Flynn, De Albatros, privateer crew, eight companions and explains how these pieces connect, so the hub remains useful even when you do not open a separate article.

Use the branches below for focused walkthroughs and deeper explanations. New child and grandchild guides can be added without changing the public URL or interrupting the main reading flow.

Planned coverage

  • Planned topic

    Captain Flynn

    A focused guide to Captain Flynn and the practical details it adds to Player and expedition.

    • Planned topic

      Captain Flynn essentials

      Core steps, early decisions, and the details most readers need first.

    • Planned topic

      Advanced Captain Flynn

      Deeper strategies and edge cases that build on the parent guide.

  • Planned topic

    De Albatros

    A focused guide to De Albatros and the practical details it adds to Player and expedition.

  • Planned topic

    privateer crew

    A focused guide to privateer crew and the practical details it adds to Player and expedition.

  • Planned topic

    eight companions

    A focused guide to eight companions and the practical details it adds to Player and expedition.

  • Planned topic

    powerful warlords

    A focused guide to powerful warlords and the practical details it adds to Player and expedition.

Coverage area

Companion relationships

A complete introduction to companion relationships and the connected decisions a player will encounter.

This part of the guide brings the important context together before breaking it into smaller paths. It covers companion trust, friendship, rivalry, romance and explains how these pieces connect, so the hub remains useful even when you do not open a separate article.

Use the branches below for focused walkthroughs and deeper explanations. New child and grandchild guides can be added without changing the public URL or interrupting the main reading flow.

Planned coverage

  • Planned topic

    companion trust

    A focused guide to companion trust and the practical details it adds to Companion relationships.

    • Planned topic

      companion trust essentials

      Core steps, early decisions, and the details most readers need first.

    • Planned topic

      Advanced companion trust

      Deeper strategies and edge cases that build on the parent guide.

  • Planned topic

    friendship

    A focused guide to friendship and the practical details it adds to Companion relationships.

  • Planned topic

    rivalry

    A focused guide to rivalry and the practical details it adds to Companion relationships.

  • Planned topic

    romance

    A focused guide to romance and the practical details it adds to Companion relationships.

  • Planned topic

    branching choices

    A focused guide to branching choices and the practical details it adds to Companion relationships.

  • Planned topic

    crew consequences

    A focused guide to crew consequences and the practical details it adds to Companion relationships.

Coverage area

Combat and stealth

A complete introduction to combat and stealth and the connected decisions a player will encounter.

This part of the guide brings the important context together before breaking it into smaller paths. It covers turn-based combat, simultaneous actions, interruptions, real-time positioning and explains how these pieces connect, so the hub remains useful even when you do not open a separate article.

Use the branches below for focused walkthroughs and deeper explanations. New child and grandchild guides can be added without changing the public URL or interrupting the main reading flow.

Planned coverage

  • Planned topic

    turn-based combat

    A focused guide to turn-based combat and the practical details it adds to Combat and stealth.

    • Planned topic

      turn-based combat essentials

      Core steps, early decisions, and the details most readers need first.

    • Planned topic

      Advanced turn-based combat

      Deeper strategies and edge cases that build on the parent guide.

  • Planned topic

    simultaneous actions

    A focused guide to simultaneous actions and the practical details it adds to Combat and stealth.

  • Planned topic

    interruptions

    A focused guide to interruptions and the practical details it adds to Combat and stealth.

  • Planned topic

    real-time positioning

    A focused guide to real-time positioning and the practical details it adds to Combat and stealth.

  • Planned topic

    stealth

    A focused guide to stealth and the practical details it adds to Combat and stealth.

  • Planned topic

    ambushes

    A focused guide to ambushes and the practical details it adds to Combat and stealth.

  • Planned topic

    double stealth takedown

    A focused guide to double stealth takedown and the practical details it adds to Combat and stealth.

  • Planned topic

    firecracker distraction

    A focused guide to firecracker distraction and the practical details it adds to Combat and stealth.

Coverage area

Equipment and preparation

A complete introduction to equipment and preparation and the connected decisions a player will encounter.

This part of the guide brings the important context together before breaking it into smaller paths. It covers pirate arsenal, Japanese weapons, gadgets, item crafting and explains how these pieces connect, so the hub remains useful even when you do not open a separate article.

Use the branches below for focused walkthroughs and deeper explanations. New child and grandchild guides can be added without changing the public URL or interrupting the main reading flow.

Planned coverage

  • Planned topic

    pirate arsenal

    A focused guide to pirate arsenal and the practical details it adds to Equipment and preparation.

    • Planned topic

      pirate arsenal essentials

      Core steps, early decisions, and the details most readers need first.

    • Planned topic

      Advanced pirate arsenal

      Deeper strategies and edge cases that build on the parent guide.

  • Planned topic

    Japanese weapons

    A focused guide to Japanese weapons and the practical details it adds to Equipment and preparation.

  • Planned topic

    gadgets

    A focused guide to gadgets and the practical details it adds to Equipment and preparation.

  • Planned topic

    item crafting

    A focused guide to item crafting and the practical details it adds to Equipment and preparation.

  • Planned topic

    loadouts

    A focused guide to loadouts and the practical details it adds to Equipment and preparation.

  • Planned topic

    abilities

    A focused guide to abilities and the practical details it adds to Equipment and preparation.

Coverage area

Solo and cooperative play

A complete introduction to solo and cooperative play and the connected decisions a player will encounter.

This part of the guide brings the important context together before breaking it into smaller paths. It covers single-player, drop-in/drop-out co-op, twin protagonists, shared dialogue decisions and explains how these pieces connect, so the hub remains useful even when you do not open a separate article.

Use the branches below for focused walkthroughs and deeper explanations. New child and grandchild guides can be added without changing the public URL or interrupting the main reading flow.

Planned coverage

  • Planned topic

    single-player

    A focused guide to single-player and the practical details it adds to Solo and cooperative play.

    • Planned topic

      single-player essentials

      Core steps, early decisions, and the details most readers need first.

    • Planned topic

      Advanced single-player

      Deeper strategies and edge cases that build on the parent guide.

  • Planned topic

    drop-in/drop-out co-op

    A focused guide to drop-in/drop-out co-op and the practical details it adds to Solo and cooperative play.

  • Planned topic

    twin protagonists

    A focused guide to twin protagonists and the practical details it adds to Solo and cooperative play.

  • Planned topic

    shared dialogue decisions

    A focused guide to shared dialogue decisions and the practical details it adds to Solo and cooperative play.

  • Planned topic

    coordinated attacks

    A focused guide to coordinated attacks and the practical details it adds to Solo and cooperative play.

Written and maintained by

GameThrum Editorial Team

The team responsible for researching, testing, fact-checking, and maintaining this page.

Meet the editorial team

Player discussion

Join the discussion

Comments appear after editorial approval. Replies stay attached to the comment they answer.

Leave a comment

Your email is never published. Keep the discussion useful and respectful.