A small astronaut watches a blocky spacecraft lift off over an alien landscape.
GameThrum editorial illustration | Approximately Up game hub

Complete game guide

Approximately Up

Quick briefing

Start with Approximately Up

Approximately Up is a first-person spaceflight and construction game about building modular spacecraft from interconnected components. It supports solo play and co-op for up to four players, with missions and station unlocks driving exploration across a 15-planet system.

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Official trailer

Coverage roadmapA preview of planned coverage — expand for the complete roadmapRead moreShow less

Game hub coverage

Coverage map

Published answers appear as links in the Related game guides section. The topic map below shows planned coverage and is not presented as clickable content.

Coverage area

World and destinations

A complete introduction to world and destinations and the connected decisions a player will encounter.

This part of the guide brings the important context together before breaking it into smaller paths. It covers Earth, 15-planet system, Planet Stations, planet gravity and explains how these pieces connect, so the hub remains useful even when you do not open a separate article.

Use the branches below for focused walkthroughs and deeper explanations. New child and grandchild guides can be added without changing the public URL or interrupting the main reading flow.

Planned coverage

  • Planned topic

    Earth

    A focused guide to Earth and the practical details it adds to World and destinations.

    • Planned topic

      Earth essentials

      Core steps, early decisions, and the details most readers need first.

    • Planned topic

      Advanced Earth

      Deeper strategies and edge cases that build on the parent guide.

  • Planned topic

    15-planet system

    A focused guide to 15-planet system and the practical details it adds to World and destinations.

  • Planned topic

    Planet Stations

    A focused guide to Planet Stations and the practical details it adds to World and destinations.

  • Planned topic

    planet gravity

    A focused guide to planet gravity and the practical details it adds to World and destinations.

  • Planned topic

    planet atmospheres

    A focused guide to planet atmospheres and the practical details it adds to World and destinations.

  • Planned topic

    planet temperature

    A focused guide to planet temperature and the practical details it adds to World and destinations.

Coverage area

Spaceship construction

A complete introduction to spaceship construction and the connected decisions a player will encounter.

This part of the guide brings the important context together before breaking it into smaller paths. It covers modular spaceships, frames, electric engines, fuel engines and explains how these pieces connect, so the hub remains useful even when you do not open a separate article.

Use the branches below for focused walkthroughs and deeper explanations. New child and grandchild guides can be added without changing the public URL or interrupting the main reading flow.

Planned coverage

  • Planned topic

    modular spaceships

    A focused guide to modular spaceships and the practical details it adds to Spaceship construction.

    • Planned topic

      modular spaceships essentials

      Core steps, early decisions, and the details most readers need first.

    • Planned topic

      Advanced modular spaceships

      Deeper strategies and edge cases that build on the parent guide.

  • Planned topic

    frames

    A focused guide to frames and the practical details it adds to Spaceship construction.

  • Planned topic

    electric engines

    A focused guide to electric engines and the practical details it adds to Spaceship construction.

  • Planned topic

    fuel engines

    A focused guide to fuel engines and the practical details it adds to Spaceship construction.

  • Planned topic

    mixed fuels

    A focused guide to mixed fuels and the practical details it adds to Spaceship construction.

  • Planned topic

    thrusters

    A focused guide to thrusters and the practical details it adds to Spaceship construction.

  • Planned topic

    solar panels

    A focused guide to solar panels and the practical details it adds to Spaceship construction.

  • Planned topic

    heat-resistant frames

    A focused guide to heat-resistant frames and the practical details it adds to Spaceship construction.

  • Planned topic

    cables

    A focused guide to cables and the practical details it adds to Spaceship construction.

Coverage area

Controls and instrumentation

A complete introduction to controls and instrumentation and the connected decisions a player will encounter.

This part of the guide brings the important context together before breaking it into smaller paths. It covers first-person flight, input controllers, sensors, meters and explains how these pieces connect, so the hub remains useful even when you do not open a separate article.

Use the branches below for focused walkthroughs and deeper explanations. New child and grandchild guides can be added without changing the public URL or interrupting the main reading flow.

Planned coverage

  • Planned topic

    first-person flight

    A focused guide to first-person flight and the practical details it adds to Controls and instrumentation.

    • Planned topic

      first-person flight essentials

      Core steps, early decisions, and the details most readers need first.

    • Planned topic

      Advanced first-person flight

      Deeper strategies and edge cases that build on the parent guide.

  • Planned topic

    input controllers

    A focused guide to input controllers and the practical details it adds to Controls and instrumentation.

  • Planned topic

    sensors

    A focused guide to sensors and the practical details it adds to Controls and instrumentation.

  • Planned topic

    meters

    A focused guide to meters and the practical details it adds to Controls and instrumentation.

  • Planned topic

    radar

    A focused guide to radar and the practical details it adds to Controls and instrumentation.

  • Planned topic

    batteries

    A focused guide to batteries and the practical details it adds to Controls and instrumentation.

Coverage area

Missions and progression

A complete introduction to missions and progression and the connected decisions a player will encounter.

This part of the guide brings the important context together before breaking it into smaller paths. It covers delivery missions, ship-part rewards, station unlocking, garages and explains how these pieces connect, so the hub remains useful even when you do not open a separate article.

Use the branches below for focused walkthroughs and deeper explanations. New child and grandchild guides can be added without changing the public URL or interrupting the main reading flow.

Planned coverage

  • Planned topic

    delivery missions

    A focused guide to delivery missions and the practical details it adds to Missions and progression.

    • Planned topic

      delivery missions essentials

      Core steps, early decisions, and the details most readers need first.

    • Planned topic

      Advanced delivery missions

      Deeper strategies and edge cases that build on the parent guide.

  • Planned topic

    ship-part rewards

    A focused guide to ship-part rewards and the practical details it adds to Missions and progression.

  • Planned topic

    station unlocking

    A focused guide to station unlocking and the practical details it adds to Missions and progression.

  • Planned topic

    garages

    A focused guide to garages and the practical details it adds to Missions and progression.

  • Planned topic

    launch points

    A focused guide to launch points and the practical details it adds to Missions and progression.

  • Planned topic

    achievements

    A focused guide to achievements and the practical details it adds to Missions and progression.

Coverage area

Multiplayer

A complete introduction to multiplayer and the connected decisions a player will encounter.

This part of the guide brings the important context together before breaking it into smaller paths. It covers single-player, four-player co-op, crew coordination and explains how these pieces connect, so the hub remains useful even when you do not open a separate article.

Use the branches below for focused walkthroughs and deeper explanations. New child and grandchild guides can be added without changing the public URL or interrupting the main reading flow.

Planned coverage

  • Planned topic

    single-player

    A focused guide to single-player and the practical details it adds to Multiplayer.

    • Planned topic

      single-player essentials

      Core steps, early decisions, and the details most readers need first.

    • Planned topic

      Advanced single-player

      Deeper strategies and edge cases that build on the parent guide.

  • Planned topic

    four-player co-op

    A focused guide to four-player co-op and the practical details it adds to Multiplayer.

  • Planned topic

    crew coordination

    A focused guide to crew coordination and the practical details it adds to Multiplayer.

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GameThrum Editorial Team

The team responsible for researching, testing, fact-checking, and maintaining this page.

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